Colors
Material 3 color roles with Davidhorn-specific values. Both light and dark themes are shown
side-by-side. Use the Kotlin reference to consume a token in code.
Primary
Light #354E9E
Dark #4F66C6
Light #FFFFFF
Dark #FFFFFF
Light #C0CCF2
Dark #3043A1
Light #3043A1
Dark #C0CCF2
Secondary
Light #2B2B2B
Dark #FFFFFF
Light #FFFFFF
Dark #2B2B2B
Light #C2C2C2
Dark #2B2B2B
Light #2B2B2B
Dark #C2C2C2
Tertiary
Light #FF7900
Dark #FFEAC2
Light #FFFFFF
Dark #CC6100
Light #FFEAC2
Dark #FF7900
Light #FF7900
Dark #FFEAC2
Error
Light #D93A47
Dark #FFD0D3
Light #FFFFFF
Dark #D93A47
Light #FFD0D3
Dark #B82330
Light #B82330
Dark #FFD0D3
Surface
Light #FAFAFA
Dark #1D1D1D
Light #1D1D1D
Dark #FFFFFF
Light #F2F2F2
Dark #1D1D1D
Light #FFFFFF
Dark #2B2B2B
Light #FFFFFF
Dark #353535
Light #FAFAFA
Dark #4B4B4B
Light #EBEBEB
Dark #353535
Light #C2C2C2
Dark #A0A0A0
Light #FFFFFF
Dark #353535
Outline
Light #353535
Dark #FAFAFA
Light #4B4B4B
Dark #F2F2F2
Light #6B6B6B
Dark #EBEBEB
Inverse
Light #1D1D1D
Dark #FAFAFA
Light #FAFAFA
Dark #1D1D1D
Light #C0CCF2
Dark #3043A1